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Help us select the best voice for Arlian

Arlian

Attached audios

Arlian 1

Arlian 2

Arlian 3

Arlian 4

Arlian 5

The elf girl in our Fantasy project is one of the main love interests in the game. She relies on knowledge acquired over the years, and values logical reasoning. Acts of heroism are the way to her heart.

Which voice do you think sounds the most like her? Which ones are your favorites?

720 votes / 13893 weighted votes

2 of 9
A
Sithspit
5M
Voted: 1
Stochastically it should not matter where you start in a list, but since people typically go with their first/starting choice, I started with #4, then 3, 5, 1, and 2 last. Didn't matter. #1 was the best IMHO, hands down.
A
Константин Легионный
5M
2nd is VERY sexual but this is suits more mature girl, so the 1st is the best one.
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CABRITA .
6h
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6 and 7 kinda doesnt look like her
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Remove your Steam Demo and double your wishlists

Forbidden-Fantasy-Steam-Demo-Period.jpg
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Hey GameDevs,

Today, I have data to say that Demos are bad for us on Steam.

The Forbidden Fantasy demo was online during the period I marked in the chart, and you can see that it reduced the number of wishlists.

As soon as I deactivated it, the wishlists were normal.

There's the learning.

This knowledge is useful for everyone who has demos on Steam and free games on Itch that could have a minimal price.

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233 votes / 10490 weighted votes

2 of 9
A
GregKun
12h
Voted: 👍
Personally all games indie (and AAA) devs need to make Demos of there games to hook their players because the gaming industry has been promising the moon with their games and turning polished shit of games that you cannot trust or afford to buy. You can thank the BS campaign of preordering games without judging if they are worth preordering.
A
Markus S.
10h
Voted: 👍
Steam only offers a small excerpt from its big data, and logically only from the pool of legally acquired data. When correlating the demo and the wish list, I would particularly take into account that playing the demo should usually be able to make a decision about "I want it" or "I don't want it". I would therefore assume that a comparison may be flawed. What counts in the end is the total turnover (or payout from Steam). And the amount of data is probably too small for that. I would conclude that the lack of a demo for AAA titles is partly due to the fact that a) creating a demo costs a considerable amount of money and b) it could be a marketing tactic: it would be better to have more returns of the game than to abandon the game after the demo. The problem here is that some people buy the game, don't like it after a short time, but are "too lazy" to return the game. That works IMHO. but only with the appropriate marketing budget.
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